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Eastern role-playing video games are role-playing video games developed in East Asia.

Dragon Slayer Jr: Romancia simplified the RPG mechanics of Xanadu, such as removing the character customization and simplifying the numerical statistics into icons, and emphasized faster-paced platform action, with a strict 30-minute time limit.

The action took place entirely in a side-scrolling view rather than switching to a separate overhead combat screen like its predecessor.

The game later served as the basis for the 1987 NES RPG Hoshi wo Miru Hito.

Hydlide II: Shine of Darkness in 1985 featured an early morality meter, where the player can be aligned with justice, normal, or evil, which is affected by whether the player kills evil monsters, good monsters, or humans, and in turn affects the reactions of the townsfolk towards the player.

The market eventually became dominated by the NEC PC-8801 and PC-9801, though with some competition from the Sharp X1 and X68000; FM-7 and FM Towns; and MSX and MSX2.

A key difference between Western and Japanese systems at the time was the latter's higher display resolutions (640x400) in order to accommodate Japanese text which in turn influenced game design.

These changes Romancia more like a side-scrolling action-adventure game.